Virtual insane rotating holes

I’ve been learning how to do this:


Virtual insane holes

And because why not, here are six Z4 surrounding a cube:

off_align -F,0,1,0 cube | off_align -F,4,1,2 | \
off_align -F,1,1,1 | off_align -F,2,1,3 | \
off_align -F,0,1,2 | off_align -F,0,1,3 | antiview

And then that’s subtracted from six J91 surrounding a cube (essentially) because, yes, six J91 will fit around a cube:

off_align -F J91,1,1,0 | off_util -M b | off_align -F J91,21,1,0 | \
off_util -M b | off_align -F J91,83,1,0 | \
off_util -M b | off_align -F J91,103,1,0 | \
off_util -M b | off_align -F J91,41,1,0 | \
off_util -M b | off_align -F J91,61,1,0 | \
off_util -M b | antiview

So, yeah, a regular faced polyhedron with three mutually perpendicular tunnels passing through its center.